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The Game Localization Handbook, by Heather Maxwell Chandler, Stephanie O'Malley Deming
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Part of the New Foundations of Game Development Series! As games become more popular in international markets, developers and publishers are looking for ways to quickly localize their games in order to capitalize on these markets. Authored by two internationally known experts in game localization, The Game Localization Handbook, Second Edition provides information on how to localize software for games, whether they are developed for the PC, console, or other platforms. It includes advice, interviews, and case studies from industry professionals, as well as practical information on pre-production, production, translation, and testing of localized SKUs. Written for producers, translators, development personnel, studio management, publishers, students, and anyone involved directly or indirectly with the production of localized games, this single-reference handbook provides insightful guidelines to all the tasks involved for planning and executing successful localizations.
- Sales Rank: #2032272 in Books
- Published on: 2011-05-17
- Original language: English
- Number of items: 1
- Dimensions: 8.90" h x 1.00" w x 6.90" l, 1.35 pounds
- Binding: Paperback
- 376 pages
About the Author
Heather Chandler (Raleigh, NC) has over eight years of international experience in creating multimedia with a number of different platforms, including PC, Internet, and Film. She has worked at Activision, Electronic Arts, and Red Storm Entertainment in a variety of production roles, and she contributed articles to Secrets of the Game Business (Charles River Media, 2003).
Most helpful customer reviews
3 of 3 people found the following review helpful.
1.5 years later-- I can accurately rate this book
By Alice
I have now been on the production side of the game industry for about a year and a half now.
Bought this book prior to starting my job. It is one of the very few books out there on the topic however, based on my current experiences I can say it's a tad out of date.
If you just want to get an idea of what it's all about it's great for the building blocks. Many companies have their own terminology and methods so I feel it would be hard to spearhead details without breaking some sort of non-disclosure agreement but this book does a good job of explaining the bare bones and also supplying some helpful stories and illustrations.
If you just got a job and are thinking: "HOLY MOLEY I know nothing of localization"-- don't worry about it. You probably won't until you're actually in the job (and it will be pain and agony for a bit), but if you want an idea of it all, this is a nice reference.
0 of 0 people found the following review helpful.
Great resource for professionals in the game industry
By Kenny
This book is very detailed and most topics you need to know to localize a game is explained here. Good investment to me!
0 of 0 people found the following review helpful.
Great handbook
By Bego�a Lavale Narciso
Very clear. A must-have book if you work (or if you want to work) in the game industry.
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